This past week we’ve been really busy tweaking the mechanics of the game; making sure we liked how running felt, and optimizing how platforms work. Surprisingly, the game has gone through 8 different revisions of how programatically platforms work. It’s actually quite complicated to make ‘awesome’ platforms when you are not doing pixel based collisions.
We thought it would be nice to give a few “shout outs” to some of the technology and middleware providers that have been involved in making the game thus far.
What can we say about Unity that has not already been said, it’s an awesome product with an awesome group of people behind it. It continues to make our jobs fun on a day to day basis, and in the evening when we’re working on the game, it continues to bring joy.
A big warm thank you to the fine folks over at exDev for creating such an invaluable extension to Unity. They took much of the tediousness out of developing a 2D game for us, allowing us to focus our time on what really matters; gameplay.
The fine people over at Detox Studios have really created a great visual scripting extension for Unity, which begs the question of why Unity had not already done it. This tool is invaluable to non-programmers (*cough* Thomas) allowing them to create level based logic on the fly without having to occupy time away from core development.
A small note, after discussions with Sony Ericsson, we’ve decided to also include into the game additional support for the Xperia Play.
Well that’s it for our small update this week; some big things coming down the pipe.














